Consecutive Run hands in American Mahjong

Every NMJL card includes a section called Consecutive Run. The name describes exactly what these hands look for: numbers that come one after another. A run of 4-5-6-7, for example. The Consecutive Run section gives this category its own home on the card because it asks something different from the other hand types, and it has its own kind of fun once you start playing it.

If you're new to the game, here's the basic idea. Most American Mahjong hands are built around groups of identical tiles, three of a kind (a "pung"), four of a kind (a "kong"), and so on. A Consecutive Run is built around a sequence of adjacent numbers instead. So instead of collecting "five 5s," you might collect a group of 4s, a group of 5s, a group of 6s, and a group of 7s. Everything in a row.

What makes a hand "Consecutive Run"

The card decides the exact pattern for the year. Some Consecutive Run hands ask for four numbers in a row; some ask for five or six. Some keep all the numbers in one suit. Some spread them across two suits, or three. Some are concealed (you can't claim discards from other players), and some allow you to expose your tiles by claiming.

What stays the same year after year is the shape: numbers that go up by one. That's the part you can practice. The exact tiles for this year's hands live on the official NMJL card.

Why this category is on the card

Consecutive sequences are an old idea in mahjong. Long before the American game existed, Chinese mahjong had what they called "chow", three tiles in a row. Japanese mahjong has the same idea, called "shuntsu." When the American version was standardized, the runs came along because they reward a different way of looking at your tiles. You're watching for what's next to what, not what matches what. That's a useful mental skill to practice, and once you have it, it carries over to lots of other hands.

How they play once you sit down

A few things you'll notice with Consecutive Runs after you've played a handful.

Jokers go a long way. Adjacent numbers come up often in the wall (the stack of unused tiles), so you usually don't have to lean on Jokers as heavily as you would for a Quints hand or a Singles and Pairs hand. If you only drew one or two Jokers, a Consecutive Run can be a friendly choice, you can save the Jokers for the hard spots.

The Charleston tells you a lot. (The Charleston is the tile-passing round at the very start of the game.) Players who are chasing a run will pass tiles you might not expect, usually 1s and 9s, since those are too far from the middle to fit a run. If you see a player passing those steadily, they may be looking at a run. Watching what other players don't keep is just as informative as watching what they do.

You can stay flexible. If you draw a 6 early, that 6 fits into four different runs (3-4-5-6, or 4-5-6-7, or 5-6-7-8, or 6-7-8-9). You don't have to commit to one specific hand right away. Many players hold off until the wall and the Charleston tell them which run is most available. There's no rush.

Other players have a hard time blocking you. To block a player who's collecting one repeated number, opponents just stop discarding that number. To block a Consecutive Run, they'd need to stop discarding three or four numbers, which most tables won't do. That's part of why these hands often close quietly, without much fanfare.

Where to find them on the card

Every NMJL card has a Consecutive Run section, clearly labeled. The exact tile sequences for this year are NMJL's protected content, so to see them you'll want a real card. You can order one from the National Mah Jongg League for $14, or $15 for the large-print version. If you've never read an NMJL card before, our card-reading guide walks you through the notation step by step.

When this category is a good fit

Consider a Consecutive Run when:

It might not be the right pick when:

Try it against bots

The easiest way to learn the feel of any hand is to play it a few times without any pressure. You can play American Mahjong free against computer opponents on this site, pick a Consecutive Run target, and play through it at your own pace. Bots will let you take your time and prompt you when you can claim a tile. After a few games, recognizing a "this could be a run hand" pattern early in the Charleston starts to come naturally.

Related reading

Free printable American Mah Jongg cheat sheet

Get a free 2-page printable cheat sheet covering the tiles, the Charleston, jokers, and scoring. Download the cheat sheet (PDF).