Card Colors

The color-coding system on the NMJL card that indicates which suit each tile belongs to: red for Crak, blue or green for Bam, and black for Dot.

How Colors Work on the Card

The NMJL card uses color-coded text to indicate which suit each tile belongs to. This is critical because the same number, like a 5, exists in all three suits, and the color tells you exactly which one you need.

The standard color coding is:

When a hand shows 555 in red and 666 in blue, it means you need a pung of 5-Crak and a pung of 6-Bam. Mixing up the suit assignment, collecting 5-Bam instead of 5-Crak, means your hand will not match the card pattern and cannot win.

Flowers, Winds, and Dragons are not suit-specific in the same way, so their notation color does not indicate a suit.

Why Colors Matter

Misreading colors is one of the most common mistakes new players make. Two hands may look nearly identical in structure but differ only in which suits are assigned to which groups. Collecting the right numbers in the wrong suits results in a dead hand.

Tips for reading colors accurately:

During hand selection, always confirm the suit assignment for your target hand before committing. Double-check the color coding each time you reference the card.

Free printable American Mah Jongg cheat sheet

Get a free 2-page printable cheat sheet covering the tiles, the Charleston, jokers, and scoring. Download the cheat sheet (PDF).