Hand Categories

The major organizational sections of the annual NMJL card that group winning hands by common characteristics like numerical patterns, tile types, or structural rules.

How the NMJL Card Is Organized

The annual NMJL card splits winning hands into major sections that share something in common. This setup lets you find potential hands quickly during the game without trying to memorize everything. The categories shift a bit each year as the National Mah Jongg League adds new hands and tweaks the existing ones.

Honestly, learning the card by category beats trying to memorize every single hand. During the Charleston and when you first look at your tiles, you can focus on the sections that match your distribution. Knowing which category your hand idea fits into speeds up hand selection and helps with strategy.

Even and Odd Number Categories

The 2468 category contains hands that use only even numbers (2, 4, 6, 8) plus Honor tiles (Winds and Dragons). It's super popular and usually has several hand options. The 13579 category works the same way but with odd numbers (1, 3, 5, 7, 9) plus Honors.

These categories are about basic number patterns. Got a lot of even tiles? Start by looking at 2468. Got mostly odds? Check 13579. Players naturally end up drawn to one or the other depending on what they're holding.

Quints, 369, and Like Numbers

The Quints category is all about hands with five identical tiles, way harder than regular pungs or kongs. The 369 category uses only tiles numbered 3, 6, and 9, so you've got big gaps between the numbers. The Like Numbers category collects hands where the same number shows up across different suits.

These three are pickier than the even/odd categories and need specific tile combos. If you're going after these, having multiple jokers really helps because you can fill in the gaps.

Consecutive, Addition, and Special Sections

The Consecutive Run category has hands where tiles go in order (like 1-2-3 or 5-6-7). The Addition category features hands where the numbers do math together. Singles and Pairs emphasizes pairs more than the standard three-tile sets, including those "seven pairs" hands that can't use jokers.

Then there's the Winds and Dragons category built mostly from Honor tiles. Some years have special categories using that year's numbers in creative ways. All this variety means whatever tiles you get, there's probably a hand option for you, and no one strategy always wins.

Using Categories for Strategy

Smart players think about categories when they're passing tiles in the Charleston and assessing their starting hand. Got even tiles? Zero in on 2468. Holding the same number across suits? Look at Like Numbers. Have a bunch of jokers? Quints start looking doable.

Knowing which categories are easier versus tougher helps you manage risk. Wide-ranging categories (like Consecutive Run) give you more wiggle room than tight categories (like 369). Experienced players keep a backup hand from a different category in their back pocket. That way, when your main plan stalls mid-game, you can pivot. Thinking in categories makes those switches happen faster.

Free printable American Mah Jongg cheat sheet

Get a free 2-page printable cheat sheet covering the tiles, the Charleston, jokers, and scoring. Download the cheat sheet (PDF).